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  1. raycasting - How does the Graphic Raycaster component work in …

    This is pretty much the same way that PointerInputModule does raycasting with EventSystem.RaycastAll in Unity (except with more caching). Your specific problem with the …

  2. raycasting - How can I use the new raycast in Roblox Studio?

    Sep 30, 2022 · I am trying to learn how to use the Raycast system in Roblox studio, I don't have enough experience in Roblox studio to understand what's going on here, or rather how I am …

  3. algorithm - What is the difference between ray tracing, ray casting ...

    May 1, 2021 · The algorithm to speed up volumetric rendering of (signed) distance scenes is called "sphere tracing". Ray marching may refer to whole the class of algorithms which sample …

  4. How can I detect if the raycast hits the player in roblox studio?

    Apr 16, 2024 · You can check the RaycastResult 's ancestor for a Humanoid to determine if your Raycast has hit a Player. Since every player's Character is a Model and has a Humanoid …

  5. raycasting: how to properly apply a projection matrix?

    Mar 1, 2010 · Understand that the projection matrices themselves, and the process they are usually involved in is derived from raycasting. The perspective matrix encodes a raycast of the …

  6. Raycasting tutorial / vector math question - Game Development …

    Raycasting tutorial / vector math question Ask Question Asked 12 years, 11 months ago Modified 6 years, 9 months ago

  7. Newest 'raycasting' Questions - Stack Overflow

    Nov 3, 2025 · I'm currently learning raycasting and I was able to render several objects in terminal using functions like this (vec3 is just a struct with xyz variables) : float hit_sphere(vec3 center, …

  8. How can I fix the "fisheye" distortion in my raycast renderer?

    I've just started making a 'raycast' engine, a pseudo 3D FPS engine similar to Wolfenstein/Doom. I haven't done much reading so my implementation is likely very naive. My current working …

  9. raycasting - Fisheye effect on 3D projection - Game Development …

    Mar 12, 2023 · Here's the corrected raycasting routine: The changes I made: I've added a "linear offset" variable, representing the position of the column of the screen this ray represents: -48 …

  10. c++ - Looking up and down (Implementing Camera Pitch), and …

    Jun 15, 2023 · 2D raycast shoots single ray per x position of view. If you want to look up/down freely through multiple floors that would require to shoot ray on per pixel manner converting …