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stackoverflow.com
https://stackoverflow.com/questions/76725422/unity…
Unity Hub "Install failed: Validation failed" message whenever I try to ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
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stackoverflow.com
https://stackoverflow.com/questions/30056471/how-t…
How to make the script wait/sleep in a simple way in unity
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
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stackoverflow.com
https://stackoverflow.com/questions/65027247/unity…
Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
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stackoverflow.com
https://stackoverflow.com/questions/38559419/unity…
Unity UI button not reacting to clicks or hovering
30 I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering.
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stackoverflow.com
https://stackoverflow.com/questions/62857655/unity…
Unity - converting a Quaternion to a Vector3 - Stack Overflow
Unity - converting a Quaternion to a Vector3 Asked 5 years, 4 months ago Modified 5 years, 4 months ago Viewed 18k times
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stackoverflow.com
https://stackoverflow.com/questions/13891892/in-un…
In Unity, how can I pass values from one script to another?
31 In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
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stackoverflow.com
https://stackoverflow.com/questions/71983840/unity…
windows - Unity hub not logging in - Stack Overflow
What registry key was that specifically? Been trying to get that solved for weeks already. Only way it functions is by downgrading Unity Hub to 2.x and hope it doesn't auto update later. Thanks in advance.
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stackoverflow.com
https://stackoverflow.com/questions/25930919/acces…
unity game engine - Accessing a variable from another script C# - Stack ...
I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the variable X from script A. The variable X is boolean. Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
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stackoverflow.com
https://stackoverflow.com/questions/70437401/canno…
Cannot finish the game in Unity using Application.Quit()
You can quit a game in Unity by calling the Application.Quit function, which will close a running application. However, while this works to end a built application, Application Quit is ignored when running the game in Play Mode in the editor.
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stackoverflow.com
https://stackoverflow.com/questions/74894102/unity…
Unity, rotating a Vector3 along an axis - Stack Overflow
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?